2024–2026 · Narrative XR game

FRUSTRAIN

TRAINMAN · Pilot episode
Role
Executive & Creative Producer
Festival build
Approx. 22 minutes · 6DoF
Production
France · Estonia · Serbia
Status
In production · Festival exhibition
FRUSTRAIN TRAINMAN key art and festival laurels

FRUSTRAIN is a larger narrative game universe. TRAINMAN is its pilot episode, now moving through production and international festival exhibition.

The first version was created with support from HTC VIVERSE and launched on its browser, mobile and WebXR platform, reaching an audience of about 140,000 plays. An expanded standalone version premiered in the SXSW XR Experience Competition and is currently presented at immersive festivals.

A commercial release for Meta Quest and Steam is in preparation, while TRAINMAN remains the first entry point into the full FRUSTRAIN game.

FRUSTRAIN: TRAINMAN
SXSW XR Experience Competition 2026 — World PremiereNewImages Virtual Worlds Competition 2026Annecy MIFA Immersive Experiences Pitch
  • SXSW XR Experience Competition 2026 · World Premiere
  • NewImages Virtual Worlds Competition 2026
  • Annecy MIFA Immersive Experiences Pitch
  • NewImages XR Development Market
  • European Creators’ Lab
Project structure

One world, several production stages

01

FRUSTRAIN

The full anti-utopian narrative game, developed around five strangers travelling through an endless night.

02

TRAINMAN

The pilot episode: a conductor returns to the crime he once chose to ignore as the carriage turns into a labyrinth of memory.

03

VIVERSE → Festival build

The public WebXR release established the audience. The expanded 6DoF version develops the story, interaction and visual world for festivals and commercial release.

The night train: the central space of TRAINMAN
The night train: the central space of TRAINMAN
A memory embedded in the carriage
A memory embedded in the carriage
Environmental storytelling and puzzle space
Environmental storytelling and puzzle space
The carriage becomes an endless psychological labyrinth
The carriage becomes an endless psychological labyrinth
The dining car in the expanded festival build
The dining car in the expanded festival build
The train outside an isolated night station
The train outside an isolated night station
Festival life · 2026

From the browser to a public exhibition

TRAINMAN at the SXSW XR Experience Competition
TRAINMAN at the SXSW XR Experience Competition
Georgy Molodtsov at the FRUSTRAIN exhibition
Georgy Molodtsov at the FRUSTRAIN exhibition
The project’s scenographic exhibition space
The project’s scenographic exhibition space
Visitors entering the expanded 6DoF festival build
Visitors entering the expanded 6DoF festival build
The experience

A frightened mind, built as a train

TRAINMAN is a first-person anti-utopian narrative that combines environmental puzzles with psychological horror. The train is not simply a setting: its shifting compartments, repeated objects and fractured memories follow the logic of fear.

Georgy’s work connects creative development, financing, production structure, platform partnerships and festival strategy across the project’s different builds.

Project team

Credits

Director · Original Concept · Art Director
Pavel Pavlyukov
Executive & Creative Producer
Georgy Molodtsov
Producers · Public Festival Credits
Georgy Molodtsov · Pavel Pavlyukov
Producers · Festival Build
Mitya Sorkin · Pavel Lukashevich
Screenwriters
Pavel Pavlyukov · Anna Pimen · Kirill Komarov
Game Writer
Pavel Pavlyukov · with support from Anna Pimen
Original Authors · Director Support
Dmitry Vorobev · Kirill Komarov
3D Modellers
Pavel Pavlyukov · Anna Pavlyukova
Lead Developer
Nikola Milošević
Developers
Danil Oborzhnyi · Pavel Golyshkin · Victor Pukhov
Cut Scenes
Matvey Yugov · Kate Tarkan · Mitya Sorkin
Sound Design
Pavel Pavlyukov · Alexander Sokolov
Music
REUTOFF
WebXR Development
Oleg Radchenko · Kirill Egorov
Production
Film XR · Ingloom
Platform Support
HTC VIVERSE · Michael Morran

More work

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