2024–2026 · Narrative XR game
FRUSTRAIN
TRAINMAN · Pilot episode- Role
- Executive & Creative Producer
- Festival build
- Approx. 22 minutes · 6DoF
- Production
- France · Estonia · Serbia
- Status
- In production · Festival exhibition

FRUSTRAIN is a larger narrative game universe. TRAINMAN is its pilot episode, now moving through production and international festival exhibition.
The first version was created with support from HTC VIVERSE and launched on its browser, mobile and WebXR platform, reaching an audience of about 140,000 plays. An expanded standalone version premiered in the SXSW XR Experience Competition and is currently presented at immersive festivals.
A commercial release for Meta Quest and Steam is in preparation, while TRAINMAN remains the first entry point into the full FRUSTRAIN game.



- SXSW XR Experience Competition 2026 · World Premiere
- NewImages Virtual Worlds Competition 2026
- Annecy MIFA Immersive Experiences Pitch
- NewImages XR Development Market
- European Creators’ Lab
One world, several production stages
FRUSTRAIN
The full anti-utopian narrative game, developed around five strangers travelling through an endless night.
TRAINMAN
The pilot episode: a conductor returns to the crime he once chose to ignore as the carriage turns into a labyrinth of memory.
VIVERSE → Festival build
The public WebXR release established the audience. The expanded 6DoF version develops the story, interaction and visual world for festivals and commercial release.






From the browser to a public exhibition




A frightened mind, built as a train
TRAINMAN is a first-person anti-utopian narrative that combines environmental puzzles with psychological horror. The train is not simply a setting: its shifting compartments, repeated objects and fractured memories follow the logic of fear.
Georgy’s work connects creative development, financing, production structure, platform partnerships and festival strategy across the project’s different builds.
Credits
- Director · Original Concept · Art Director
- Pavel Pavlyukov
- Executive & Creative Producer
- Georgy Molodtsov
- Producers · Public Festival Credits
- Georgy Molodtsov · Pavel Pavlyukov
- Producers · Festival Build
- Mitya Sorkin · Pavel Lukashevich
- Screenwriters
- Pavel Pavlyukov · Anna Pimen · Kirill Komarov
- Game Writer
- Pavel Pavlyukov · with support from Anna Pimen
- Original Authors · Director Support
- Dmitry Vorobev · Kirill Komarov
- 3D Modellers
- Pavel Pavlyukov · Anna Pavlyukova
- Lead Developer
- Nikola Milošević
- Developers
- Danil Oborzhnyi · Pavel Golyshkin · Victor Pukhov
- Cut Scenes
- Matvey Yugov · Kate Tarkan · Mitya Sorkin
- Sound Design
- Pavel Pavlyukov · Alexander Sokolov
- Music
- REUTOFF
- WebXR Development
- Oleg Radchenko · Kirill Egorov
- Production
- Film XR · Ingloom
- Platform Support
- HTC VIVERSE · Michael Morran